"The specifications are really good," said Avni Yerli, managing director and co-founder of Cry tech, in an interview with Games Industry, while speaking of U Wii. "The new console from Nintendo is a challenge for developers, but the important thing is that everyone has the opportunity to create valuable content. Our young people in Nottingham are satisfied they are doing tests on the software development kit."
Cry tech's position contradicts some noise from other developers; have complained that instead of the supposed instability of the first Nintendo Wii SDK U. According to these rumors, the Wii chipset U would not have the computing power needed to simultaneously manage the central system and the secondary controller and the controller would need to remain connected to the console in order to avoid latency problems. More details here.
Yerli, Cevat brother of the famous director of Cry tech, said the industry should be more accessible for less experienced players. Cry tech is not afraid to invest in the field of casual games and is proving Ryes, the project for Kinect who is pursuing today.
"If you're open-minded, it becomes easy to see how it is changing the world of gaming and how games are becoming more diverse today, with different targets that are interested in the average video game," said Yerli. "If you look at social networking, women now constitute 50% of the gaming audience and maybe even more. If the next generation of consoles will support things like that, I think we can attract a new group of audience."
"What do you mean playing Triple A? Hardcore might want to say, as the shooter on consoles, but as we might call Triple A? In my opinion, a Triple A when the game is attracting a large number of people. Mine craft So Triple A because it is a game there are many players who play it, "said Carl Jones, Director of Global Business Development at Cry tech, in the same interview.
One of the studio Cry tech, the one in Budapest, is working on the industry moving, but the German developer does not intend to even reveal the nature of the project. "It is based on Cry Engine," simply says Jones. "People are very curious about what we are doing with our technology and what others are doing the study that have acquired license. We'll show you what it can do even on small devices and across platforms, hoping that people appreciate our work. "
According to previous rumor, Cry tech is already working well on the next generation of Xbox . "I think it will be more powerful, but not necessarily ... well I can not say more," he says nervously co-founder of Cry tech. "We have clear ideas about what to expect from the next generation. One thing that certainly will be better cared for will cover the business models related to the free-to-play. We need shorter development timelines. It's a small thing but will help Member developers. "
There is also talk of games that can be accessed from different devices. "Immersive experience could be that allows you to play on consoles and then move on your smartphone. I believe that the next World of Warcraft may have some features of the genre," notes Jones.
It closes with an argument on cloud gaming . "In terms of revenue I do not think that cloud gaming can produce positive results in the short term," says Jones. "We are confident that players expect such a thing? What they need to play without a reference platform? I'm not so sure."
Posted by: Wasim Javed
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