Diablo III Lag-Free? is the conclusion to which the journalist arrives Inc Gamers has contacted some of the participants 'friends and family beta test' of Diablo III that is taking place these days and before the open beta testing expected by the end of September. Inc Gamers According to sources, therefore, not be felt latency in communications between clients and servers.
They argue that Blizzard is using a new system of client / server communication that provides a safe and tamper-proof for the local client to manage their own calculations and sends the data to the server for verification. The client, during operation, does not require that the server responds, and this would avoid the latency problems. That is true only for the fighting, which then would present problems of latency.
Inc Gamers sources do not know, however, the technical details of how the system functions mainly on how to protect against tampering with the client. They believe, however, that the server controls all data from the client only when there are fights, and if you detect corrupted data or tampered with, interrupt the connection. This is the only type of relationship between client and server, while in the rest of the game, as mentioned; the client is able to continue to operate without response from the server.
It is especially important news for those nations that do not have servers located, and which must therefore rely on foreign servers. On the other hand, the combat in Diablo III, as well as in the predecessors, is very fast and a slight braking effect impairs the performance of players. The other game features, such as looting or finding in the coffers, however, remain subject to possible latencies.
Inc Gamers believes the news confirmed by the testimony of some players in Australia, which have no local game servers: report, in fact, that their actions do not notice delays in combat, despite having at least 200 ms of latency. Also according to Inc Gamers, the video below, confirm the presence of the new technology of Blizzard on the management of client / server communications:
The new technology is required by the necessity of Diablo III to have permanent internet connection , designed by Blizzard to prevent tampering with the characters and allow new features such as persistent friends list, cross-game chat, persistent characters that will be stored in servers, and more again.
Blizzard has not yet revealed the launch date of the beta of Diablo III which has made frequent reference. Should be available, however, by the end of September. Here you will find new information on computer skills Della Diablo III
Posted by: Wasim Javed
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